Summary

The “Metroidvania” genre can be hard to wrap your head around if you’re not familiar with theMetroidorCastlevaniafranchises. To further muddy the waters, the genre has a completely different name in Japan. But these games are worthy of your time considering the ways in which they reward progression and exploration.

What Is a Metroidvania or Search-Action Game?

The term Metroidvania is a portmanteau ofMetroidandCastlevania, two games that ultimately defined the genre. Nintendo’sMetroidsaw its first release in August 1986, whileCastlevaniamade its debut in September of the same year.

The original games take the form of action-adventure platformers with large interconnected levels, an often complex world map, and a gradual upgrade system. Perhaps the most defining characteristic is the way that players gain new abilities, items, or means of accessing new parts of the map as they proceed through the game.

Metroid Dread for the Nintendo Switch.

For example, when starting aMetroidvaniagame, you will likely encounter inaccessible doors, switches that you can’t use, ledges that you can’t reach, and more right from the outset. Over time, you will unlock ways to access these areas either through tools or skills, which often lead to even more upgrades that you can use to fully explore the map. This drip-feed of progressive exploration is one of the most satisfying aspects of modern gaming.

As a result, these games can often require a fair bit of backtracking or warping which is why a detailed map becomes such a valuable resource. Like any genre, not every game that falls within this categorization rigidly adheres to the rules. As such, the lines have become blurred as more games take inspiration from the genre or bend it into something different entirely.

Castlevania: Symphony of the Night on PlayStation.

In Japan, this type of game is known as a “Search-Action” game (Tansaku-Gata Akushon). This is likely becauseMetroiddidn’t experience the same level of success there as it did in the West, and becauseCastlevaniais known asAkumajō Draculain Japan.

The Evolution ofMetroidandCastlevania

AfterMetroidandCastlevaniadebuted in 1986, both franchises saw success with the release of further entries.Super Metroidbecame an SNES hit in 1994, taking advantage of the system’s increased power with improved visuals. It further encouraged exploration with secret areas, varied biomes, and a more compelling narrative.

Castlevania: Symphony of the Nightis regarded by many as the franchise’s best outing, arriving on PlayStation in 1997. The game incorporated role-playing elements like a character upgrade system on top of other genre staples like an interconnected world and incremental upgrades.

Axion Verge.

Metroideventually made the move to the 3D realm with the arrival of theMetroid Primeseries, which blends first-person shooting with more traditional Metroidvania elements. Nintendo’s most recent 2DMetroidouting was 2021’sMetroid: Dreadfor Nintendo Switch, a follow-up that received widespread praise from fans of the series and critics alike.

Koji Igarashi, the writer and programmer ofCastlevania: Symphony of the Night, left Konami in 2014 and responded to fan requests for more of the same withBloodstained: Ritual of the Night. This spiritual successor to the best of theCastlevaniaseries proved to be a hit, with additional content released as late as 2024, with a sequel in the works.

Steamworld Dig 2.

But there’s way more to the genre than namesakes and spiritual spin-offs. Indie development studios in particular have picked up the torch and made valuable contributions, like 2004’sCave Storywhich was developed by a single Japanese developer (Daiksuke Amaya) in his free time, before becoming a cult classic with an accessible modern Nintendo Switch port.

Axiom Vergeis another similar Metroidvania that started as a side project by developer Thomas Happ. LikeCave Story, the game is considered an indie masterpiece by many and has gone on to receive a sequel. The game takes a lot of inspiration fromMetroid, tasking the player with exploration of an alien planet through the use of power-ups and upgrades.

Dead Cells.

TheOriseries is another fan-favorite Metroidvania platformer, with a more approachable difficulty curve and beautiful visuals.Hollow Knightis another beloved title that takes inspiration fromMetroid,Zelda, andMega Manthat saw its development funded by a Kickstarter campaign. The follow-up,Hollow Knight: Silksongis one of the most eagerly awaited games of all time.

And then there are the outliers, likeYoku’s Island Express, which is part pinball game and part platformer, with a strong emphasis on Metroidvania elements like exploration and unlocks.Steamworld Dig(and its sequel) incorporate one of the most satisfying gameplay loops of exploration, mining, and ever-improving equipment that’s so good it’s hard to put down.

But perhaps the best example of a modernMetroidvaniaisDead Cells, a game that blends the best parts of a roguelike game with the exploration and permanent unlocks of a Metroidvania. Like other roguelikes, the game is run-based, and when you die you lose all of your items and upgrades while still making progress by unlocking Runes and spending an in-game currency on consumables called Cells.

Where Should You Start?

If you’ve never played a Metroidvania before, many of the games mentioned above are good starting points. Perhaps the two most obvious choices though areSuper Metroid(available on the Super Nintendo Entertainment System with a Nintendo Switch Online membership) andCastlevania: Symphony of the Night(available on PS4 and playable on PS5).

Steamworld Dig 2is worthy of your time if you’re put off by the difficulty of some Metroidvania titles, and you’re able to finish it in a few hours.Guacamelee!is another approachable title that embraces Mexican folklore and accessible combat to great effect.

For a step up in difficulty and a chance to be wowed by an endearing story and jaw-dropping art direction,Ori and the Blind Forestand its sequelOri and the Will of the Wispsare challenging but fair jumping-on points. The same could be said ofHollow Knight, though the game dials up the difficulty with its bosses.

If you’re not scared of a challenge,Metroid: Dreadis a true modern 2D take on the genre. Be warned though, the use of the word “dread” in the title is not to be taken lightly (I never did finish the final boss).Bloodstained: Ritual of the Nightis a similarly modern take on 2D Search-Action, albeit in a more fantastical setting rather than a sci-fi one. Another modern 2D Metroidvania isPrince of Persia: The Lost Crown, which even includes an “easy” difficulty setting for those who need it.

And even if you are put off by theSoulslikecombat and fast pace,Dead Cellsis a masterpiece of game design that feels oh-so-satisfying to play, even if you are making progress at a glacial pace.

If you’ve got amodern portable console like the Nintendo Switchor Valve’sSteam Deck handheld gaming PC, these types of games are especially well-suited to handheld play. They work well in short bursts, rely on relatively simple control schemes, and many of them have system requirements that won’t stress your battery too much. The older titles are also ripe for emulation,something the Steam Deck does very well.