Summary

We’re more than halfway through the ninth console generation, but it feels like things have barely started. While the PS5 and Xbox Series X have largely delivered on the hardware front, I can’t help but notice things haven’t been as exciting as previous generations this time around. I think I know why.

Things Got off to a Rough Start

The PlayStation 5 and Xbox Series X/S launched in November 2020, during the COVID 19 pandemic. This caused production issues due to a global chip shortage and logistical problems. With Sony and Microsoft unable to meet growing demand, the adoption of the ninth generation of consoles was significantly delayed.

On top of that, there was a huge problem with bots and scalpers. Some people scooped up as many consoles as they could and marked up the prices to capitalize on the shortage. Even if people could find a console for sale on places like eBay, they were far more expensive.

Illustration of an AMD Radeon chip on a board.

Fortunately, the production woes were completely resolved in early 2024, but this was years into the generation. At least it was amusing to see the scalpers who hoped to continue making insane profits due to the shortage have the rug pulled from under them (many of whom expected it to last longer).

Cross-Gen Releases Diluted the Next-Gen Feel

The rough start meant that a large user base was still on the PS4 and Xbox One. Many developers couldn’t push the PS5 and Xbox Series to their limits if the same games needed to run on older hardware. This is whyRatchet and Clank: Rift Apartwas PS5-only—the seamless hopping between dimensions could only be achieved by the PS5’s fast M.2 storage. Only recently have many developers become completely untethered from the last generation.

Cross-gen releases unexpectedly extended the relevance of the PS4 and Xbox One. Why would anyone want to upgrade when they can play major releases likeHorizon Forbidden WestandHalo Infiniteon last-gen consoles? EvenI returned to my PS4 today after my PS5 blew upbecause it has all the games I need. I’m still waiting for that true current-gen experience to fire up the PS5 again.

Aloy being approached by robot dinosaurs in Horizon Forbidden West.

Lack of Generation-Defining Titles

When we look at the past generations, it is easy to point to multiple titles that changed how we play and think about games. Let’s look at some of the highlights.

But when we look at the current generation, there’s a noticeable absence of these transformative experiences. While games have been technically impressive, they haven’t fundamentally changed the gaming landscape (yet).

Promotional art for Concord, featuring three characters from the game.

The Failed Push for Live Service

In 2025, Sony had to shut downConcord, a fun hero shooter released eight years too late, after only being online for 10 days. Arkane Austin, known for great immersive sims likeDishonored, madeRedfall, which failed as alive service gameand now has an offline mode.

Then there’s Ubisoft’sXDefiant, Rocksteady’sSuicide Squad: Kill the Justice League, and PlatinumGames’Babylon’s Fall. It just seemed like in this generation,live service games were dropping like flies.

Joel looking to side angrily in The Last of us part 1

Many of the developers I have mentioned were known for making great single-player games in previous generations. Now they have spent a large portion of the generation chasing (or being told to chase) the live service trend.

Now that the live service bubble has burst, we can only hope that they focus on filling the rest of this generation with the types of games that define them.

It Sometimes Feels Like AAA Games Are Regressing

Games are getting more expensive to make, and this has made publishers risk-averse. So many AAA games are catering to the broadest audience possible. They’re trying to be everything for everyone to avoid flopping. In this bid to become more accessible, they have scaled back on depth.

TakeDragon Age: The Veilguard, for instance. For all it did well in terms of combat and exploration, player choice felt neutered. Instead of the branching dialogue paths of olderDragon AgeandMass Effectgames, we got massively streamlined dialogue options.

When it comes to puzzles, we used to get head-scratchers. But now, hints pop up or companions shout out the solution. InOuter Worlds, you may start a feud with factions, but inAvowed, you can take a swing at an NPC, and they won’t even flinch. These are not bad games; don’t get me wrong—Avowed, for instance, has excellent and addictive first-person combat.

I get that we can’t always have anElden RingandBaldur’s Gate 3, considering the cost and time needed to make such games. But this safe approach is leading to missing features in games that should have them compared to what came before.

A Focus on Remasters and Remakes

Another thing risk-averse publishers are doing is releasing a lot of remakes and remasters to play it safe. Sony alone remastered games likeThe Last of Us: Part II,Horizon Zero Dawn,Days Gone,Marvel’s Spider-Man, andUncharted 4: A Thief’s End. It has also remadeDemon’s SoulsandThe Last of Us.

For third-party publishers, we have remasters likeFinal Fantasy VII Remake Intergrade,Death Stranding: Director’s Cut, andAlan Wake Remastered. For remakes, we have titles likeResident Evil 4,Dead Space, andSilent Hill 2.

I get that these projects can be a good tool to gauge interest in an IP and potentially fund the next game. However, the sheer number of them is making this generation feel more like it’s being padded with rehashes rather than giving players something new.

Competition From Older Consoles and PC

PC is a dominant force in the gaming market. Out of 3 billion gamers worldwide, 62% (1.86 billion) of players are on PC, according toStatista. This makes it clear that a majority of gamers would rather play on PC than consoles, and the market shows no signs of slowing down.

Even with the remaining 38% of players, the PS5 and Xbox Series X|S face competition from their previous-gen counterparts. For instance, by mid-2024, half of PlayStation users were still playing their PS4s, according toGamesIndustry.biz. It’s not hard to imagine that there are still many Xbox One users as well.

At this point in the generation, it should be essential to have a current-gen console. But if old consoles are still competing, it shows that the new generation might not be offering people enough compelling reasons to upgrade.

When ranking PlayStation console generations, How-To Geekranked the PS5 generation as one of the worst generations. Sydney called it the “Meh” generation and took a more objective approach than I have done here.

But I feel part of the reason that it (and the Xbox Series) disappointed is that it should have hit its stride by now, and it hasn’t.