AAA games have finally made their way to mobile without the use of streaming through the likes of the iPhone 15 Pro. Considering some serious drawbacks, though, playing AAA games on an iPhone may not even be worth your time or money. Here’s why.

How Did Resident Evil End up on iPhones?

Back in September,Apple unveiled the iPhone 15 Pro, a new model of their flagship phone that boasted a beefed-up camera and a slew of technical improvements including the Pro-Class GPU that reportedly offers the best gaming performance on an iPhone to date. To demonstrate its gaming capabilities, Apple subsequently revealed an official partnership with Capcom,announcing native ports forResident Evil Villageand the remake ofResident Evil 4to the iPhone 15 Pro and other enabled Apple devices. While some games from AAA studios have appeared on mobile devices in the past, such as Rockstar’s mobile ports of severalGrand Theft Autogames, this marked the first time high-budget new releases would be available on a mobile device without the use of streaming.

The Good

The heavy focus on gaming for a good portion of Apple’s presentation was no accident, either, as the company later used the game’s reveal trailers, which showed gameplay using touch controls on the iPhone’s screen, as a way to show off the device’s technical capabilities. The games reportedly run well, withreviewers reportingthat Capcom only made minor concessions to performance and graphical fidelity to port them. Withthe continued popularity of portable gamingon platforms like the Nintendo Switch and Valve’s handheld PC, the Steam Deck, translating that over to a mobile phone seems like a logical next step and on a surface level, the games function well.

The Bad

Despite consistent performance and a minimal loss of graphical fidelity for the two titles, many players have noted that running the games for an extended period of time severely drains the device’s battery, making portable gameplay often impractical. Additionally,previous claimsthat the phone has a tendency to overheat led to some users expressing worries onRedditthat the games could potentially overtax the hardware, which could lead to some bigger issues down the line.

The initial reveal of the games' control scheme—which used the iPhone’s touch screen with button overlays on top of the game screen—was also a massive point of contention for some users, according toa thread on Reddit. While you can customize the overlays according to your preferences, without an actual controller to connect, a good portion of the screen will always be covered by touch-screen indicators and your fingers for the entirety of the game. For titles requiring less precise reaction timing, such as mobile ports of RPGs likeFinal Fantasy,this may not cause any major issues, but for action-based titles such as theResident Evilseries, these controls could lead to incorrect button inputs and a lack of split-second responsiveness that gameplay often requires.

Leon fights Krauser in a screenshot of the iPhone 15 Pro port of Resident Evil 4.

The Best Way to Play on Apple Devices

If you have an iPhone, the device fortunately supports the use of anexternal controllervia Bluetooth connectivity. It allows you toconnect a Bluetooth-enabled third-party controller, such asSony’s PlayStation 5 Dualsenseor theXbox Elite Series 2controller. Through the iPhone 15 Pro’s settings, you can find Bluetooth settings that will allow you to connect an external device, such as a controller. After selecting the option to find a new device, you can press and hold the power button on the Bluetooth-enabled controller of your choice and the iPhone should automatically detect it and connect, enabling it for use with games on the device.

While the games can also run on Apple devices enabled with the company’sM1 chipor better, such asthe newest models of the iPad Pro, even with a controller, you will be relegated to a small screen a fraction of the size of a full monitor or television. To play on a larger screen, you cancast your device’s screen to an Apple TVvia a Wi-Fi connection which, when combined with a traditional Bluetooth-enabled console controller, approaches the same experience as playing on a home console like the PlayStation 5 or Xbox Series X.

Leon walks through a devastated village in Resident Evil 4 on the iPhone 15 Pro with touch-screen control overlays appearing on-screen.

But Who Is This For?

In other words, in order to playResident Evil 4orVillagein a manner that is comparable to a home console experience via the iPhone 15 Pro, you must buy the phone itself, a third-party controller with Bluetooth capability, an Apple TV, and one of the games, all of which comes out to a minimum of nearly $1,300. Of course, there are reasons to purchase an iPhone aside from gaming, so for longtime Apple enthusiasts, the inclusion of AAA titles may be a welcome bonus in conjunction with the phone’s other myriad features. Even still, the many issues present when actually playing the games make them difficult to recommend.

Capcom and Apple’s joint effort to port these titles so seamlessly onto a mobile device is a show of technical innovation that lacks any real value to you as the average consumer, whether you’re playing the titles for the first time or just hoping to break into gaming. Anyone with enough disposable income to afford an iPhone could just as easily pick up a PlayStation or an Xbox and play not only bothResident Eviltitles, but also a wide array of other games. Not to mention, with imprecise touch-screen controls and the requirement of a third-party controller to allow for more seamless gameplay, the ports lose out greatly on the appeal of portable gaming. This is especially the case since both titles are also available on theSteam Deck, which can cost less than half the price of a new iPhone 15 Pro.

Rear view of a phone mount on the Amazon Luna Controller

Despite the issues, however, Apple has confirmed that more games are on the way to its newest phone, with titles likeAssassin’s Creed Mirageand several others reportedly coming in 2024. Whether these new ports will improve the experience remains to be seen. In the meantime,Resident Evil 4andVillageare available now as a free demo on the iPhone 15 Pro or other M1 chip-enabled Apple devices. It’ll run you $60 to purchase the full game after completing the demo.